Roland (V71/V51/V31) + SuperiorDrummer3 + BecauseDrumGeek Engine : incredibly powerful and great-sounding e-snare system ❗️😀👉

Wed Dec 31, 2025 9:03 pm (Last edited: Wed Jan 28, 2026 4:27 pm)
#1
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Roland (V71 / V51 / V31) module + SuperiorDrummer3 + BecauseDrumGeek Engine : incredibly powerful and great-sounding e-snare system ❗️😀👉


Video-LINK:
https://youtu.be/U067MNaX6s8




What the video also shows nicely (when only the right half is played) is the one-dimensionality of all non-L/R eSnare systems.


Features :

∙ L/R distinction (all Head and Rimshot articulations)

∙ stepless Center-to-Edge Positional Sensing

∙ Center-to-Edge - Loss of velocity compensation

∙ Rimshots ( = Center Rimshots)

∙ Shallow Rimshots ( = Edge Rimshots)

∙ Sidestick (Cross Stick)

∙ Rim Only (Rim Click)

∙ the whole thing switchable (switchable while playing) to the WIRELESS version


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Is using Pitch the only way to achieve a L/R distinction (when there are no native L/R samples as in almost all SDX packs)?

➜ No, of course not! : the difference could be anything related to mixing technique; the pitch difference shown in the video is primarily intended for presentation purposes, i.e., to make the difference immediately apparent.
Btw, the linked YouTube video example uses not only pitch but also mixing differences (including panning) to distinguish between the left and the right side for the head articulations. It just makes it two-dimensional and works incredibly great when sitting behind the kit and playing that drum: I invite everyone to come and try out this setup for themselves at my place or at my exhibitions: you will find that this snare setup is by far the most attractive and best available in the e-drum sector.

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Will this engine cause additional latency?


➜ No! That's why it is superior technology! Roland's module trigger speed is state-of-the-art, and the engine works with MIDI tools and scripts that are 100% latency-free. :)



ENJOY ❗😊






...


PS: ...I equipped this snare setup with the "additional Rimshot fluctuations Engine" and now this snare is just perfect ❗😊 (btw, you can also have these Rimshots ( -> Rimshots or Shallow Rimshots) instead of the Rim Only sound on the rim of the snare pad...) --- The additional Rimshot Engine can be checked out here.


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Thu Jan 01, 2026 12:48 am
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Thu Jan 01, 2026 5:41 pm
avatar  LudoA
#3
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Where is the engine to find/buy? Nothing on your site I can find.


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Thu Jan 01, 2026 6:36 pm (Last edited: Thu Jan 01, 2026 6:37 pm)
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Zitat von LudoA im Beitrag #3
Where is the engine to find/buy? Nothing on your site I can find.


You would like to receive VST-e-drum engines / fixes and/or personal support? ➜ get in touch ! (shoot me a PM) 🙂


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Wed Feb 18, 2026 2:00 pm (Last edited: Wed Feb 18, 2026 6:09 pm)
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There are these comparisons with the Sensory Percussion system.

Sensory Percussion software drumming latency is definitely nowhere as low as Roland V-71/-51/-31 software drumming latency. That's another point why the BecauseDrumGeek SD3 snare system is the superior technology : stepless PositionalSensing + L/R distinction + Center Rimshots vs. Shallow Rimshots + Sidestick playing method can be at 6 milliseconds in total (Roland module scan time is amazing considering this detailed PS data). Sensory Percussion does not even have all of these features and will, at best, be well over 10 milliseconds (propably towards 20 ms) - the scan time is significantly longer.

So when judging trigger capabilities, always take scan time into account ❗️


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