the Sensory Percussion vs. SD3 comparison video : the biggest shortcoming of SD3... + ...fake news 👉

Sat Dec 20, 2025 5:03 pm (Last edited: Sun Dec 21, 2025 9:37 am)
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The 'Sensory Percussion' vs. 'Superior Drummer 3' comparison video circulating in some e-drum forums:
The biggest shortcoming in the default state of SD3... + ...unfortunately also manipulation (fake news)


video link: https://www.youtube.com/shorts/7gQlURygnX0



In general, it can be said that the SD3 sound used for the comparison ( -> the default SD3 preset) was very unsuitable. Due to the drum models used and their tuning, and above all because of the comparatively high proportion of room sound, it is very far removed from the Sensory Percussion sound presented. For a video like this with few SD3 settings, it could have been much more comparable in terms of sound, but I think that would have been contrary to the video maker's intention, because I assume he wants to make SD3 look pale in comparison to Sensory Percussion.

In general, this terrible shorts format with “super-detailed insights for the truly interested drummer through a few drum beats in a few half seconds” (end of sarcasm mode) cannot really be taken really seriously.


Timestamp 0:12 to 0:15 shows the biggest shortcoming in SD3, but also how the video creator has manipulated it badly:
Three sharply separated positional sensing zones (the abrupt transitions sound ridiculous and completely inauthentic!),
and then, unfairly (whether intentionally or by accident), fake news is also introduced through a bad envelope setting or video/audio editing: the “Rim Only” articulation does not mute the head articulations in SD3! In the video, however, this is suggested by a quick fade-out of the last head articulation played (in this case “Edge”) before the “Rim Only” plays. Since this fade-out effect is extremely noticeable here, I would call it manipulation (You must not set an envelope trigger* to manipulate SD3's default behavior or edit the audio in a comparison video like this!!!
* It is conceivable that the Sensory Percussion MIDI output, which most likely feeds SD3 here (instead of a more common trigger device such as a Roland module or eDRUMin), sends additional MIDI data such as Aftertouch in the case of rim triggers, which in turn has been set in SD3 to trigger the Envelope tail. This is not the default behavior of SD3!).

(With the “Sidestick” articulation, it is intentional that it actually mutes the normal snare head (Center/Off-Center/Edge/Rimshot), because it is realistic that the normal snare sound is greatly dampened when playing cross-stick. If you want to change this muting behavior (e.g., because you want to assign the “Sidestick” sound to the rim zone of the snare pad instead of the “Rim Only” sound), you can avoid this muting by using two SD3 instances in a DAW.)


The “stick-on-stick articulations” ( = "Stick Shot" in SD3) shown in the video, as well as authentic-sounding “muted snare hits” ( = "Muted Hit" in SD3) or “shell hits,” are irrelevant gimmicks for most drummers and can be easily achieved in SD3 (for SDXes that offer these articulations) by using normal stick hits on dedicated pads (or pad zones).


And what the video also fails to mention:
In addition to the normal (center) "Rimshot" articulation, there is also that overtone-rich "Shallow Rimshot" articulation in various SDXes, and both can be implemented as standard for e-drumming (i.e., also in SD3 Standalone), at least with Roland digital snare pads.


So the default SD3 snare Positional Sensing remains the key point of criticism when we observe the SD3 trigger behavior.


Of course, this doesn't have to be the case : This has already been solved (and even supplemented with L/R distinction if desired!) with BecauseDrumGeek e-drum Engines, ensuring maximum authenticity in SD3 snare playing.



By the way: you can't hear or see any stepless positional sensing from Sensory Percussion in the video (timestamp 0:04 to 0:07). I have never seen or heard authentic behavior from Sensory Percussion with regard to this point ( = “stepless center-to-edge snare Positional Sensing”). Let alone with the additional combination of Left/Right hand distinction across the entire diameter dividing the snare head in two halves. I also doubt that the trigger analysis of Sensory Percussion is on par with the digital Roland snares in this respect.


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Sun Dec 21, 2025 10:02 am
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Negative opinions and video comments such as “Most e-drums are so far behind” (referring to SD3 in this case) are unfortunately also the result of such videos, and they naturally have a huge impact on the opinions of newbies and interested parties. The only remedy for this is education: people need to know that VST e-drumming (with good drum samplers like SD3 and some tweaks) can be extremely powerful and authentic.


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Wed Dec 24, 2025 2:32 pm (Last edited: Wed Dec 24, 2025 2:35 pm)
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Btw:
Some French guys measured the Sensory Percussion latency : video LINK: https://youtu.be/vf5tKWWlxdw?t=609

21 ms is way too much. This disqualifies Sensory Percussion for e-drumming (if that value is true).


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