"Modern & Massive 2" e-drum FIX 😊👉

Thu Aug 14, 2025 1:21 am (Last edited: Mon Jul 27, 2026 3:03 pm)
#1
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GGD "Modern & Massive 2" e-drum FIX 😊👉


For properly working and authentic e-drum translation + advanced additions:

(The main issue with M&M2 are cut sounds due to the sampler's default voice handling* that can cause an annoying fade-out behavior. This is a big spoiler (especially when playing (big) dynamic differences) and it detracts from the enjoyment of e-drumming with a drum library that otherwise sounds superb in many respects :
A low velocity hit of an articulation must not cut off/fade-out/choke a high(er) velocity hit (or its tail) of the same articulation ** (the same applies to articulations within the same kit piece (except for hihat open/closed stages, of course))!
Especially Toms and Ride Cymbal are really annoying with that default voice handling. Example: Play a dynamic A-B pulse on the Floor Tom ( -> A is loud and B is soft) : B will now choke A (the tail of A) in a very annoying way. No-go to me.
And a real (Ride) cymbal does of course not respond like that GGD engine: Just try this simple test, for example, with a heavy 22" ride cymbal: Play a loud hit and then a soft one right after. Does the soft hit fade out the loud one, like it does so drastically in the GGD engine? — Of course not! Super no-go to me.

so I created a fix: no more suffering from cut sounds! and you can enjoy e-drumming with those nice M&M2 sounds 😊)

* Voice handling on a drum sampler refers to how the sampler manages the playback of multiple drum sounds (voices) simultaneously, especially when they are triggered in quick succession.

** I'm not saying that a soft hit has no effect on a loud hit that preceded it (in quick succession), but before applying this exaggerated fade-out behavior, it's better not to apply anything at all, because if you don't apply anything, it won't bother an electronic drummer (At the very least, please add an option in the settings that allows this behavior to be disabled or mitigated!). The voice handling (with its fade-out behavior) of M&M2 is definitely far from reality. And you won't find this kind of behavior in almost any other drum sampler (such as SD3 or EZ3, for example).


Features:


∙ preventing your drumming to suffer from the drum sampler's default voice handling (Read the aforementioned description!) -> super relevant for FloorToms, Toms and the Ride Cymbal; even the Snare is nicer without those fade-outs.


∙ CUSTOM hihat curve :
( GGD packs: providing a CUSTOM hihat curve 👉 ) ;



∙ improved Cymbal Choking : the default cymbal chokes sound unnatural because a too long fade-out is applied. My engine fixes this. ;

additional Cymbal Choke Feature : "Mute Tail" articulations are triggered with choking ( --> just like SuperiorDrummer3 handles cymbal choking! ):
GGD - additional Cymbal Choke Feature: "Mute Tail" Cymbal Choking ( ➜ just like SuperiorDrummer3 handles cymbal choking! ) 😊👉


∙ Double Bassdrum Sound : play DoubleBass (on a single kick pad) with alternating Kick sounds A<->B (the second kick differs soundwise from the first to create an authentic DoubleBass sound/feeling -- ...and switch (during a song) the kick drum engine depending on the musical part / situation / requirement (via dedicated toggle pad hit) --> 'default' Single-Sound "A" vs. 'advanced Engine'-Double-Sound "A<->B"
∙ Flexible "B" sound : With this engine, the "B" sound can differ as much as you like from the "A" sound. DoubleBass vs. SingleBass - Bassdrum Engine toggle ❗️ 😊👉



ENJOY ❗️😊


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Mon Aug 18, 2025 10:16 am
#2
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+

DETAILED CUSTOM VELOCITY CURVES : Taming the M&M2 Ride Cymbal(s) -> They might need to be tamed in order to not produce crashy sounds from higher velocity sample layers - and therefore, you'll need a specific custom curve with a lowered ceiling ❗️ (This is not possible with the M&M2 standard vel curve tool) :

👉 ∙∙


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Sun Jun 14, 2026 2:46 pm
#3
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June 2026:

I just tested the latest M&M2 version (v1.0.9). The ride cymbal’s response to damping from soft hits has improved and is actually no longer noticeably problematic. I think that’s really much better now. Unfortunately, the toms and the closed hihat are still very noticeable with their “choking” effect from soft hits. Take, for example, the 16x16 Starclassic Bubinga Floor Tom with its very beautiful and distinctive decay (I loaded the default preset). When I play dynamic patterns on it, the choke engine ruins the enjoyment of this otherwise great-sounding instrument. This behavior definitely doesn’t happen in real life (I own and play several comparable acoustic toms/floor toms.) For me, this exaggerated fade-out behavior is and remains the spoilsport of an otherwise very good-sounding drum library.


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Mon Jul 27, 2026 2:06 pm (Last edited: Mon Jul 27, 2026 3:11 pm)
#4
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July 2026 ➜ v1.0.12 update :

Regarding the “Fluid+” engine improvements:
(GGD call their engine/voice handling “Fluid+”)

Toms are cool now. Great work! 👍

With the “Tight” closed hihat (for both the “Tip“ and “Edge” articulations), I still find the choke effect way too strong and therefore inauthentic (when a very soft hit/Ghost Note is played immediately after a loud note -> this kind of “choke” behavior simply doesn't occur in reality, with any conceivable hihat model. So a closed hihat should not have this choke engine/“Fluid+” at all, so I’m advocating for omitting it entirely).
Also keep in mind that the TightTip articulation also chokes the TightEdge articulation, which can result in a noticeably unpleasant audio outcome due to internal crosstalk from e-drum hihat pads ( = hard edge hits trigger subsequent low vel bow notes, which can certainly happen with various pads, modules, and setups).

So, as far as the “Fluid+” engine is concerned, everything’s cool now except for the tight closed hihat.

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By the way: While testing the hihat, I discovered a lot of samples/velocities cut off in an unpleasant way; This buggy choking seems to be related to the general hihat (choke) engine and did not occur in v1.0.7 (since I tested that version before the update — so this is a new buggy behavior). It sounds like buggy, cut-off samples but I'm sure the sample pool is fine — so it's a software issue.
I’m listing some of my findings here (if you looked into it further, you’d find more).

The samples that are cut off at the tail occur in the round robins at the following velocities (Tested with the M&M2 default preset) :

Zildjian Hats:
Tight Tip : Vel 1-48 , 69-78
Closed Tip : Vel 1-29
Pedal Chick : Vel 13-25

Paiste Hats:
Tight Tip : Vel 64-68
Closed Tip : Vel 1-31
Pedal Chick : Vel 77-101

Istanbul Agop Hats:
Tight Tip : Vel 1-31 , 64-74
Closed Tip : Vel 1-31
Pedal Chick : Vel 1-38 , 64-79
Tight Edge : Vel 1-63
Closed Edge : Vel 1-21

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I also noticed that FloorTom1 (G1 + A#2) is missing in the M&M2 "V71" mapping (and all mappings related to that particular Roland module).

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Unfortunately, there have been no improvements to cymbal choking (those long fade-outs).


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